Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses.įleet mobility is an important aspect to consider in 2.0, since it takes considerably longer for fleets to get from point A to point B.Ī fleet that consist of destroyers and corvettes can re-locate and respond to threats around the border faster than a battleship fleet can, it can also chase down enemy fleets or escape from them. In stellaris 2.0 most weapons have been re-balanced and are now viable in different situations. Ships can now choose from several battle computers which provide various bonuses and allow the ship to perform different roles.Weapons have been re-balanced, some have been completely overhauled, and their specific role has been boldended.Armor has been redesigned and now works the same way as shields do, so no more damage mitigation.The game has switched from "Quantity" to "Quality" meaning you control relativly smaller fleets the new upkeep cost is the main reason for this, this also applies to AI empire and FE/AE empires, so no more 600k-1m AE doom stacks running rampant.
So with the relase of Stellaris 2.0 the game has drastically changed in many aspects.